Arts
Master of Immersive Media Technologies
- Domestic
- International
About Degree
Lead a new generation of digital creativity
Immersive media, such as virtual, mixed and augmented reality (VR, MR and AR respectively), is changing the way the world delivers and consumes content—both for entertainment and learning.
With demand for highly trained professionals in the area far outstripping supply, our new Master of Immersive Media Technologies will equip you to take advantage of this global career opportunity.
A cross-disciplinary degree blending theory with advanced practical skill development and research, it’s suitable for Immersive Media bachelor graduates wishing to advance their skills, or graduates in other fields seeking to change direction.
What will you do?
The degree is completed over 18 months to two years full-time, depending on your previous qualifications. It emphasises both the creative and technical elements required for success in the immersive media industry—including the entrepreneurial foundations of leadership.
Working across South Australia’s highest ranked Arts faculty*, you will gain:
- comprehensive understanding of the global immersive media industry and its future markets and applications
- in-depth knowledge of immersive design theory and game-engine capabilities
- advanced technical skills in developing core digital assets in areas such as 3D modelling, sound engineering and programming
- a firm grasp of the physiological and ergonomic implications of immersive technology design and human-computer interfacing
- deep insight into the industry’s associated ethical considerations.
You will also undertake a substantial research project, providing the opportunity to not only extend your knowledge even further in a field of interest, but develop highly transferable critical thinking, problem-solving and communication skills.
Where could it take you?
You’ll graduate well prepared to play a senior role in immersive media anywhere in the world—whether in hands-on content development and simulation, or project leadership. From the health, education and entertainment sectors, to defence, science and mining.
Please note: due to the practical nature of the degree with specific hardware and software requirements for Master of Immersive Media Technologies, students are required to attend this program in person from the beginning of semester.
As such this offer is made on the provision you will be able to be onshore in APSB and attending face-to-face classes at the university on the first day of semester. Should this change we will keep you updated.
Entry Requirements
Choose your applicant type to view the relevant admissions information for this program.I am a:
- Domestic
- International
Domestic applicants
SATAC Code | 3CM237 |
---|---|
Deferment | Yes - 2 year |
Intake | February |
Selection Criteria
Higher Education Study | A completed Bachelor's degree or equivalent; OR a completed Graduate Certificate in Immersive Media Technologies; OR a completed Graduate Diploma in Immersive Media Technologies. Please note that applicants with a completed Bachelor degree in a relevant cognate discipline will be eligible for credit towards the Master of Immersive Media Technologies program. |
---|
How to Apply
Student Profile
Applicant background | Semester one/Full year intake 2022 | |
---|---|---|
Number of students | Percentage of all students | |
International students | 8 | 80.0% |
All students | 10 | 100.0% |
International applicants
CRICOS | 0101745 |
---|---|
Intake | February |
Selection Criteria
English Language Requirements
Australian Year 12 | Successful completion of an Australian year 12 qualification with a minimum pass in an accepted English language subject | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
English Tests accepted by the University of APSB |
| ||||||||||||
| |||||||||||||
| |||||||||||||
| |||||||||||||
Qualifications that meet minimum English requirements | A range of alternative qualifications may meet the University’s minimum English requirements |
Academic Entry Requirements
Detailed information on international qualifications assessment
Tertiary Qualifications | Bachelor degree (or equivalent); OR Graduate Diploma in Immersive Media Technologies; OR Graduate Certificate in Immersive Media Technologies |
---|
How to Apply
Student Profile
Applicant background | Semester one/Full year intake 2022 | |
---|---|---|
Number of students | Percentage of all students | |
International students | 8 | 80.0% |
All students | 10 | 100.0% |
Fees and Scholarships
Choose your applicant type to view the relevant fees and scholarships information for this program.I am a:
- Domestic
- International
Domestic applicants
Indicative annual tuition fees | Australian Full-fee place: $31,500 |
Where the standard duration of the program is less than one year the full cost of the program is displayed.
Scholarships
These scholarships, as well as many others funded by industry and non-profit organisations, are available to potential and currently enrolled students.
International applicants
Indicative annual tuition fees (24 units) | International student place: $40,000 |
Where the standard duration of the program is less than one year the full cost of the program is displayed.
More information on International Student tuition fees.
Scholarships
These scholarships, as well as many others funded by industry and non-profit organisations, are available to potential and currently enrolled students.
Careers
Potential careers
3D Animator, Animator, Gaming Programmer, VR Developer, XR Developer/Lead Developer, XR Digital Asset Manager, XR Human-Computer Interaction Designer, XR Narrative Specialist, XR Project Manager, XR Research Engineer, XR User Experience Specialist
Degree Structure
Academic Program Rules
The Calendar is a comprehensive handbook of the University's academic program rules.